July 25-27, 2008
Rhode Island School of Design
Providence, Rhode Island
Sketching in hardware is the process through which we understand the capabilities of emerging hardware technologies naga broker.
As digital technology moved into everyday consumer products, the economics of mass production and marketing moved products from open systems that enabled experimentation to closed systems that emphasized ease of production over the ease of consumption. This technology creation culture emphasized scale, a deep understanding of basic electronics and the development of monolithic products designed for use largely in isolation from one another.
However, that may now be changing. Miniaturization, power-reduction and knowledge embedding enable smart components that abstract much of the low-level engineering complexity, while keeping the capabilities of the technology accessible and affordable to people outside of heavy industry. This has re-created the possibility of vernacular technology that can be built from smart parts. People who would otherwise be unable to directly engage with digital technology tools can now augment, manipulate, experiment, build, explore. In other words, sketch naga trading Philippines.
This years' theme is INTERCONNECTIONS. As we recognize the value, and changing place, of information processing technology beyond laptops and mobile phones, and as we create technologies to connect people, investigate the world, and express ideas, what do we need from our prototyping tools? What do we want? Where do the parts need to connect, and where do the seams between the parts reveal new possibilities?
Through discussion, experience and sketching we will examine the nature of connections physical computing toolkits: connections between components naga trader , between standards, between objects, people and experiences, between the expected and the unorthodox, and between creator and toolkit.
Sketching in Hardware 3 will be a three day meeting of people intimately involved in this field to discuss the ideas, methods, challenges and potential of physical computing technologies.
The program from Sketching in Hardware 1, June 2006, includes links to notes and many of the presentations given there.
The list of Sketching in Hardware 2 participants June 2007, includes links to notes and many of the presentations given there.